What can I do in the Gordon Lair?
Have you read the latest message on the Bulletin Board?
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You're supposed to "run the sim."
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Does anything in the Lair look like a simulator to you?
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How about a simulator of planetary movements?
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The solar system model!
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Too bad two planets are missing.
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You might be able to find a substitute or two somewhere.
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If you're thinking of using fruit, why don't you read the notice on the wall next to the solar system model?
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Do you have anything sphere-shaped in your possession?
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A ball, maybe?
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If not, step through the portal twice to time-travel to the 50s.
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You will find a BASEBALL in the Curiosity Shoppe.
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It's in the skull. Yuk.
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You'll also need a second sphere, though.
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There was another ideal substitute for the model somewhere.
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So ideal that it's actually a planet.
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Or a model of one.
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There is one in the Curiosity Shoppe, but it looks impossible to separate from its stand.
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Do you remember another Earth somewhere? Or some time?
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Step twice through the portal to return to the Present.
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Visit the Travel Agency.
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If you don't have a KEY, return when you find it.
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Take the Earth from the desk.
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With a planet-shaped baseball and an actual "planet" in your possession, step through the PORTAL twice to go back to the 1600s.
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Go up the steps to the Gordon Lair and drag the baseball and the Earth onto the solar system model.
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Watch as the model starts working and the new flight plan is automatically calculated.