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–– Main ––
Bested
Beast of Bodkin Hall
Yestertide
MP Museum
Double Cover
Fleeting Journey
Fleeting Memory
Deadly Allusions
Hints
About Us
What's New
More ▾
Help
Contact
Yestertide: Post-Play Discussion
So what ever happened to the innkeeper?
Who took my backpack?
How come Mr. Gordon was in my bubble? Can't he afford one of his own!
Was that Mahrute (from Double Cover) I spied going into the Curio Shop?
What was the deal with the path? And why wasn't Yestertide on any map? Was I lured here somehow?
Who did I see in my room the first night I arrived?
Why didn't the Mayor want the disappearances investigated?
So who is Mr. Gordon anyway?
How has my ally been leaving messages and clues for me if she's not in the same bubble? Did she invent all the puzzles?
Why did my ally need my help? Couldn't she have defeated the aliens on her own?
How did the visitors manage to cause my shipwreck?
How come my drawer buddy never caused me to time shift? And why didn't he appear in the Investment Office version of the office? Does he have a name?
So what was the story with the town's famous wooden ship?
How was I able to trap the hunters if they're timeless?
Why did I have to plant the tree outside the bubble?
What does it mean to be "outside" the bubble?
What's with all the copper?
What was the aliens' purpose? Why did they come here in the first place? What would have happened if we hadn't defeated them?
Should I make some alien repellent of my own, just in case?
What determines how far we are pushed back in time? Why is the first time shift only a short one, yet in the end we travel back centuries?
Is Gio the cat somehow special? Magical maybe? Or alien?
How did I change history exactly?
Is the town totally changed now too?
Have there been other people like me before, as is hinted? What happened to them?
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